![]() I also worked with James designing Dominaria United's Commander decks. I love having him on my design teams because he understands just what kinds of cards the set needs at any given time. He's also served on Magic design teams, including Throne of Eldraine and Innistrad: Midnight Hunt, and I have found that he's a very good card designer. James has worked as a game designer on many of our digital games over the years. Though she has since moved on from Wizards, you will see the fruits of Ari's efforts in a few short months! Having Ari embedded on the Dominaria United team ensured that we could coordinate our efforts. One of my goals for Dominaria United was for it to set up the following three sets, both creatively and mechanically. His experience with crafting and playing Limited formats helped to establish Dominaria United's structure.ĭuring Dominaria United vision design, Ari was leading the design effort for The Brothers' War. Bryan is not only a leader of designers but also a skilled designer himself, having led several design teams. His deep well of experience playing Commander and a variety of competitive formats made him an essential member of the team, as he was able to anticipate play patterns and set power-level targets for cards to help us "find the fun" more quickly.īryan is a manager of many of the Magic designers, but like every successful member of Studio X, he has a portfolio of skills and responsibilities that is unique to himself. ![]() During Dominaria United vision design, Zac was a member of the Play Design team. ![]() Zac is a deck brewer par excellence perhaps his most famous creation is the Lantern Control deck. ![]()
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